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Jasmine Davis

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BacToMars
Wellesley College's Human Computer Interaction Lab

Project Brief:
...wip...

My Part in the Project Included:

Publications:

For more info, including a video, on this ongoing project check out Wellesley College's HCI Lab's TangiBac page.


HoloMuse Hologram HoloMuse Interaction

HoloMuse
Wellesley College's Human Computer Interaction Lab

Project Brief:
A collaboration project with the Davis Museum at Wellesley College to create a HoloLens application that allows a user to curate their own exhibit using 3D scanned artifacts from Ancient Greece. The curation includes placing the objects in space and also recording information about each object. Other users can then load the exhibit to view it and can click an object to hear information about it. The aim of this project is to test how this device can change and make the museum experience more informative.

My Part in the Project Included:

Publications:

For more info, including a video, on this ongoing project check out Wellesley College's HCI Lab's holoSTEAM page.


PGP New Consent Form PGP Data Vis

Human-Computer Interaction for Personal Genomics
Wellesley College's Human Computer Interaction Lab

Project Brief:
Questions about how people make sense of and engage with their personal genomic information, and how comfortable they feel about sharing it in order to advance scientific and biomedical research, are not only of paramount importance for society and policy makers, but also a pressing issue for HCI researchers. Funded by the National Science Foundation, and in collaboration with the Harvard Personal Genome Project, we investigate how to design effective interaction techniques to empower nonexpert users to engage with their personal genomic information. We also explore how user interface design interventions in online consent forms can support informed decision and enable users to make decisions that are right for them regarding their personal genomic information.

My Part in the Project Included:

Publications:

For more info, including a video, on this ongoing project check out Wellesley College's HCI Lab's PGHCI page.


BCI Image zSpace Data

An In-Depth Look at the Benefits of Immersion Cues on Spatial 3D Problem Solving
Wellesley College's Human Computer Interaction Lab

Project Brief:
3D stereoscopic displays for desktop use show promise for augmenting users’ spatial problem solving tasks. These displays have the capacity for different types of immersion cues including binocular parallax, motion parallax, proprioception, and haptics. Such cues can be powerful tools in increasing the realism of the virtual environment by making interactions in the virtual world more similar to interactions in the real non-digital world. However, little work has been done to understand the effects of such immersive cues on users’ understanding of the virtual environment. We present a study in which users solve spatial puzzles with a 3D stereoscopic display under different immersive conditions while we measure their brain workload using fNIRS and ask them subjective workload questions. We conclude that

  1. stereoscopic display leads to lower task completion time, lower physical effort, and lower frustration
  2. vibrotactile feedback results in increased perceived immersion and in higher cognitive workload
  3. increased immersion (which combines stereo vision with vibrotactile feedback) does not result in reduced cognitive workload.

My Part in the Project Included: